If you are one of those developers that like to have access to the shiny and newer versions of the components you use, this post is for you. It also applies if you are testing a PR for one of the class libraries or one of the experimental develop branches. A bit of background information … Continue reading Setup Visual Studio to access preview versions feed
Although it has got easier over the years, debugging Visual Studio extensions is generally thought of as a dark art, this blog post is aimed at those people who wish get started. Specifically it is aimed at debugging the nanoFramework Visual Studio extension which will help us (with the aid of all willing volunteers) to … Continue reading Debugging a visual studio extension
Today the nanoFramework project hit a major milestone: we’ve released a new version of our Visual Studio extension. What's so special about that I hear you ask... Well it is the first one with the capability of debugging managed code! Many will think that this is not a big feat, but it is. It has … Continue reading One small ‘step’ for a debugger, one giant leap for the embedded world!!
Here’s a quick overview on one of the key aspects of any software project: the build. nanoFramework is no different and we all know how critical this is, so we’ve put a lot of attention and care on this matter. The goal was to make it highly configurable (because there are a lot of features … Continue reading Build, build, build…
You're probably thinking: "what the heck is nanoFramework?" Our vision for it is to be a platform that enables the writing of managed code applications for constrained embedded devices. Developers can harness a familiar IDE such as Visual Studio and their .NET (C#) knowledge to quickly write applications without having to worry about the low level hardware intricacies of a … Continue reading The name’s Framework, nanoFramework