As they say: better late than never! This post is a belated announcement of networking capabilities being added to nanoFramework. Some of you may already have noticed that during last week networking capabilities were officially added to our development branch. With this, nanoFramework has - definitely - reached a major milestone. I’m sure we are … Continue reading Network capabilities in nanoFramework: check!!
After many discussions we’ve decided it is within the best interest of the project to move our chat platform from Slack to Discord. Why are we doing this? Since initiating the project we’ve been using Slack, which has proved more than adequate for the task at hand. However, Slack uses a freemium model, which is … Continue reading We are moving our chat to Discord
Have you ever faced the situation of needing to add support for a specific hardware? Or to perform some computing intensive task that would be more efficiently executed in C/C++ rather than with managed C# code?
This is possible with the support that .NET nanoFramework has to plug “code extensions”. It’s called Interop.
What exactly does this? Allows you to add C/C++ code (any code, really!) along with the correspondent C# API.
The C/C++ code of the Interop library is added to an nanoFramework image along with the rest of the nanoCLR.
As for the C# API: that one is compiled into a nice .NET nanoFramework library that you can reference in Visual Studio, just like you usually do.
The fact that this is treated as an extension of the core is intended and, in fact, very positive and convenient. A couple of reasons:
- Doesn’t require any changes in the main…
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If you are one of those developers that like to have access to the shiny and newer versions of the components you use, this post is for you. It also applies if you are testing a PR for one of the class libraries or one of the experimental develop branches. A bit of background information … Continue reading Setup Visual Studio to access preview versions feed
Although it has got easier over the years, debugging Visual Studio extensions is generally thought of as a dark art, this blog post is aimed at those people who wish get started. Specifically it is aimed at debugging the nanoFramework Visual Studio extension which will help us (with the aid of all willing volunteers) to … Continue reading Debugging a visual studio extension
Today the nanoFramework project hit a major milestone: we’ve released a new version of our Visual Studio extension. What's so special about that I hear you ask... Well it is the first one with the capability of debugging managed code! Many will think that this is not a big feat, but it is. It has … Continue reading One small ‘step’ for a debugger, one giant leap for the embedded world!!
Here’s a quick overview on one of the key aspects of any software project: the build. nanoFramework is no different and we all know how critical this is, so we’ve put a lot of attention and care on this matter. The goal was to make it highly configurable (because there are a lot of features … Continue reading Build, build, build…